About This Game Take a deep breath and prepare for a tranquil journey through the seasons with Storm, an atmospheric, ethereal experience where you use natural phenomena to guide a simple seed to fertile soil so it can take root and spring to life.Embrace the subtleties and strengths of nature to move a broken branch, fill a small pond or make snow fall to solve puzzles and create natural paths. Take your time and explore nature's nooks or simply enjoy the ambiance as you float, blow and bounce a seed to the perfect place to take root. Relax and enjoy Adventure, Challenge or Spirit modes, each set in gorgeous environments and enhanced by soothing, nature-inspired soundscapes.Gorgeous Environments: Interactive environments react to your every move as you make a path for your seed's journey through 49 lush levels.Background Soundtrack: Enjoy the soothing soundscapes created by indie developer and musician Terence Lee, who also came up with the original concept for the game.Three Modes Over Four Seasons: Choose between Adventure, Challenge and Spirit modes for multiple levels of enjoyment.Natural Controls: Use either an Xbox 360 Controller for Windows or a mouse and keyboard to manipulate the elements at your own pace. 6d5b4406ea Title: StormGenre: Indie, SimulationDeveloper:Eko SoftwarePublisher:Eko SoftwareRelease Date: 27 Jun, 2013 Storm Activation Code [hack] Very fun game and gets very challenging on certain levels. I only wish there were more levels!. This is a surprisingly clever and satisfying puzzle game with simple mechanics. I'm up to autumn now, and I'm really enjoying the twist on mechanics each season brings. The challenges each stage are familiar (good conveyance of mechanics), without being repetitive. As others have noted: it is a bit of an annoyance that the keys can't be rebound, but this is such a minor nitpick, as keyboard interaction is infrequent anyway. Fairly unique take on a physics puzzler, and I am happy with this purchase.. The game hijacks your mouse cursor and doesn't give it back, even if you alt-tab out. It's very bad game design that has no place in the 21st century. I could forgive it if the game had decent puzzle mechanics, but it doesn't. Nothing seems to work in a consistent way. One time you make it to a hilltop, the next time you don't, even though you did the exact same thing. Puzzle games just don't work that way, because you eliminate a methodical approach from even being possible.. Put simply, this doesn't run. I get to the language select screen and that's that. Sometimes I get an error message about not being able to find a file (in French) and sometimes I get nothing.Other people are reporting similar errors and no one seems to have a solution. If you've ever got it working, I'd be very grateful to hear from you!. Great puzzle. When I started to play I thought: "What do I supposed to do here?", "WTF?!". But then I realized what is the target, how to solve it. This game is makes you to use natural powers to spread plants onto selected points. You can combine them to create specific effects.. TL;DR- Don't buy this game.I forced myself to finish this one in order to review it for IGN, but if I ever have to look at it again I'll hurt something. The puzzle mechanics are confusing and unresponsive, the abilities work 40% of the time, the objectives are unclear, and the game never looks as good as the trailers imply it does. Don't waste your time.. I love this game. The puzzles are pretty easy, but the sounds are relaxing. Nice to play after a long day at work to just unwind and give my mind a little break.. I bought this game because it advertises as being a "relaxing game". It is not relaxing. I got stressed out during many of the challenges.. Review of Storm, also referred to here as the "Rain Cooldown Waiting Simulator"Though it's touted as "family-friendly" and "serene," it is only so thematically. In terms of actual gameplay, it is anything but serene, and far beyond what any but the most obsessive-compulsive and patient kids will tolerate. In a nutshell, it is eye-poppingly, hair-tearingly, crying-out-loud frustrating, featuring arbitrary, artificial difficulty, abysmal controls, and more than anything, lots of waiting for the 10-second rain cooldown to go, go, GO. Come ON, do I have to wait another 8 seconds to try something else on the 23rd try, again? Really?What I mean by "arbitrary" and "artificial" difficulty is that, too often, because of some minor quirk, the right solution doesn't work. In fact, there have been a number of levels where I did the correct solution to no avail, then spent another 30 minutes waiting for the rain cooldown timer over and over as I tried different solutions. When I checked the solution, it just worked differently -- like, for example, using lightning to destroy a land formation to free a boulder, but the boulder falls the wrong way for whatever reason.The worst is when you're on a multi-step puzzle with really fussy steps that are time-consuming (mostly because of that awful rain timer) and unreliable, and the nature of the puzzle means that a messup in timing or pixel clicking accuracy (especially with the clunky, imprecise controls and UI) on step 2 or 3 means you get knocked back to step 1. I'm pretty patient with these sorts of things, but this just beat the hell out of my patience. It's just infuriating when you've finally gotten it to work right on step two of a conceptually-simple three-step puzzle after 20 minutes, only to be sunk by some quirk of the third step and have to start all over. My kids (10 and 13) scrunched their face and lost interest after giving a genuine, hours-long try.You should not have to utter the words "life is too short for this" for a supposedly tranquility-inducing game.I really want to like this game. I like the idea, I like the intent. But playing it is like threading a needle with an excessively thick and frayed thread, with a mandatory 10-second retry timer and a 75% chance that something will come and randomly knock the thread back out every time you've gotten it almost through, so you have to start over. It genuinely feels random all too often -- waiting for sparks from the grass fires to float in just the right way to a log somewhat nearby, waiting for the seed to float just right, etc. And then you're constantly fighting with the UI, since the mouse-scrolling is hyper sensitive and quickly shifts the screen whenever you get within two inches of one side or the other -- which you will do constantly as you try to drag the mouse just right to generate a wind path.It's a puzzle game where the right solution depends not only on whether you did the right thing, but a confluence of factors, half of them outside your effective control, that sometimes really don't quite come together for many tries, forcing you to start over and repeat the frustrating sequence of these puzzles again.Again, I want to like it, but the developers have made it just punishing because of artificial difficulty and poor controls -- it's not difficult because it requires cleverness, but because it requires a confluence of things that feel random and\/or not practicably controllable (i.e., will the wind carry one of these sparks that long distance just right? I had to do the same action 10-20 times before it did it just right... etc.).Developers, difficulty is good. Replay value is good. But the game being difficult because your controls are poor and because the structure of the game itself blocks successful interactions most of the time, even though the player does the right things, is bad. And forcing the player to repeat the right solution over and over and over, waiting patiently for that long rain cooldown timer, is not replay value.While I appreciate the music and art style, I have come to be highly irritated by these problems in the game, and I can't but strongly recommend against it.IF the rain cooldown timer was shortened reasonably and some of the more nose-scrunching puzzles (Winter days 3 and 4, for example) were made less unreliable, I might be more forgiving of its other faults. As it stands, I find that every time I quit this game, it's a rage-quit. Aaarghghgh and all that.Side Note: I am clearly obsessive-compulsive myself, as else why would I have twelve hours in the game? I guess I feel I have to give it a run all the way through if I'm going to give it a review as unfriendly as this...? Maybe masochism. But you can't say I haven't given it a really solid look.
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