About This Game Shoot 'em up with the 3rd game in the Gundemonium Collection series. Hitogata Happa is considered one of the hardest doujin style shooters ever! – Unlike the first two games, Hiitogata Happa is a vertical scrolling upward shooter, the action in this game is a visual mish-mash of weaponry that will give your senses a total overload. Threatened by an invading army who is terrorizing the land, Rosa enlisted the magic of a witch, Kreutzer – who has charmed her own army of magic dolls, each with extreme power and crazy weapons. Use these dolls to take revenge on the invaders as you blast through six, intense stages. Choose from twelve playable characters (four unlockable), each with their own special abilities, and unlock secret game features.Key features:6 stages of vertical-scrolling bullet insanitySweet old-school retro anime-style art8 playable characters, and 4 unlockable characters2 unlockable special modes13 Steam achievementsFull online leaderboardsNew arranged soundtrack by Woofle 6d5b4406ea Title: Hitogata HappaGenre: Action, IndieDeveloper:Platine DispositifPublisher:Rockin' AndroidRelease Date: 27 Sep, 2011 Hitogata Happa Full Crack [License] hitogata happa ps3. hitogata happa download. hitogata happa guide. hitogata happa. hitogata happa download. hitogata happa. hitogata happa ps3. hitogata happa guide Well, I hadnt played this game in ages, and after buying the Gundemonium Collection, I figured I"d have a go at it since I couldnt really remember much of it.....and then it very quickly hit me as to WHY I hadnt played this game in ages. Suddenly, I remembered it all. If you're wondering why my "time spent" on this game here on Steam is so low, and yet I'm writing a review, it's because I've already spent a big pile of time with this, and the other two games, on the PS3 versions, which came out quite some time ago. The other two games in the trilogy are bloody brilliant. Excellent bullet-hell type games.This one though is different. Everything that the other two get right, THIS one gets wrong. Uninteresting attack patterns, extremely repetetive (and short) level design, stupid control issues (really? There's no "slow movement" button here? In a bullet-hell shmup? when there WAS one in the other two?), cheap boss attacks (the first boss: If you DONT know that he's going to do the arm swipe as his first attack, and if you dont ALREADY know just where to be when he does it, you WILL die 1 second into the fight. Gets worse from there.) and one of the worst game mechanics I've ever heard of in this type of game.See, here's the main gimmick: You've got all of these different dolls that you control instead of ships. You can switch them out when one dies, and you essentially get nine lives to go with. All of them have different abilities and blah blah blah. None of THAT matters, though, you see. While that all sounds cool, it's obliterated by that particular gameplay mechanic that I mentioned up above. You cant just shoot things in this or use special powers on them, nooooooooooo. What you have to do is kill yourself. No, really. Bosses in particular CANNOT be beaten without doing this.... numerous times on each. You fill up this "flow" meter by shooting stuff, and when it's powered up, ramming yourself into an enemy of any sort will cause the doll to violently explode, doing massive damage to anything caught in the blast. Bosses take next to no damage from anything else, so you A: have to do this against them, and B: have to have enough remaining lives when you reach each one.But the problem with this is simple: This is a danmaku shmup. Bullet-hell. Where the idea of RAMMING something exists. Think about that for a second. You've got chaotic, and most importantly, DENSE patterns coming out from these things, and you have to RAM THE SOURCE OF THEM. In other words, you must successfully plow directly through the areas with the highest bullet density (since it's where the shots are coming from) and successfully ram the boss without taking a hit. Yeah. Good luck with that one. Typically, getting really close to enemies... and I dont mean right next to them, but just a short distance away... in a bullet-hell game is quite the challenge for most players. There are plenty of games of this type where the closer you are to an enemy when it pops, the more points you get. Which makes sense due to the challenge of getting close without taking a hit. But that's an OPTIONAL thing.... you dont HAVE to do it. And you can learn it in bits and pieces. As you go through the game in question, you'll learn the patterns and learn how everything works, and you spot different ways of getting close to some things to pop them, and so on. Well, in THIS game, you *have* to do it, and getting close isnt good enough. Gotta actually collide with the thing. AFTER surviving long enough to charge up the Flow meter. Yeah. Saying that this is frustrating is an understatement. This developer has made a number of interesting and creative shmuppy games, and for the most part all of them are very good, which of course includes Gundemonium Recollection and GundeadliGne, the other two in this 3-pack. But THIS game is the exception. And I haaaaaaaate having to say that, as this is one of those developers that I have alot of respect for otherwise. But even a great dev can make a mistake from time to time.. Crazy Japanese bullet hell fun. I wish I was better at this genre so I could truly appreciate the advanced features and the need to ration your kamikaze attacks. Unless you're a bullet-hell\/danmaku ninja, you have to save your doll roster for specific bosses and reaching the end of the game. Several unlockable units and bosses for the truly skilled. It's not Bug Princess (Mushihimesama, they made a port of that for iOS, LOLOLOLOL), but it's still hella tough.. While the dolls with different attack styles is nice for variety, I just can't play this. It's not even hard unless on the hardest difficulty. There's no slow down button ( I believe you slow down when you attack. Not helpful in the slightest when you need to dodge faster bullets.). Without reading the reviews here I would have never guessed that I would have to ram into the boss to deal damage with my bomb. Overall, I do not recommend this game in the series, but the other two are perfectly fine.. Hitogata Happa is a Japanese bullet hell shoot’em up that will not only test your patience but your skill and reaction time as well. I have played lots of bullet hell games on steam, but none can hold a candle to how hardcore Hitogata Happa is. The bullet patterns are absolutely insane and the fantastic musical score will get you pumped as you wade through endless walls of impassable bullets. Unlike other games, Hitogata Happa offers you a♥♥♥♥♥♥ton of ship variety. Each ship has its pros and cons which require practice for an understanding of how they work. Boss fights are epic and they all have extra mechanics that make them extra fun to fight. Sadly, no matter how much I love this game, it’s not for everyone. It is very hard; the first boss fight will rage quit most people. However, if you are a fan of Japanese bullet hell, this is the best you are going to get until TouHou makes it to steam.. YOU SHALL SEND YOUR DOLLS OUT ON A SUICIDE MISSION INVOLVING MANY JAPANESE RIDDLED BULLETS THAT TAKE UP MOST OF THE SCREENIf there wasn't a timer every time I reached a boss and if they just quit their goddamn engrish I'd actually like this game more.. This is one of the best bullet hells here avaliable on Steam (of course it's not touhou but it does its work pretty well), and it's totally worth it (more if you can get it on sale). The third part of the Gundemonium Recollection, and a vertical scroll (instead of horizontal like its predecessors), with very charming characthers and of course a japanese touch. The other two games of the Gundemonium Collection are great too, so if you want to get it, don't doubt it.. Epic, simply epic.. A part of me almost liked this game because it has a better design than GundeadliGne/Gundemonium, but Ironically, this game is harder...at least at the first boss because I can never seem to survive him (I've never had to work so hard to damage a part of a boss in a shmup and not even come halfway close to destroying it). I would play better with a joystick (I had to use the keybord unfortunately), so I might like it better then, but this games look is not appearling to me, and I'm sick of hearing "ike, Ikkemas!" everytime I die. Just get an MAME emulator and play ESP Ra.de and DoDonPachi.
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